


Pay the Hideout cost price on the Title Deed card, return all 4 Forts to the Bank and put a Hideout on the Location. Once you have 4 Forts on all Locations in a complete color set, you can pay to combine the Forts into a Hideout. You cannot build a second Fort on a Location until you've built one on each Location in the set. Pay the Bank the cost price on the Title Deed card and place a Fort on the Location.īuild evenly. If you don't throw a double or an eleven by your third turn in Jail, pay M50 and use your last roll to move.Īs soon as you get a color set, you can start building Forts around Hawkins (you don't have to wait for your turn). You can use up to 3 turns to try for a double or an eleven. If you do, you're free! Use the roll to move.

Roll a double or an eleven on your next turn. Put the card at the bottom of the pile, then roll and move.
FORTS GAME TUTORIAL FREE
Use a Get Out of Jail Free card at the start of your next turn if you have one (or buy one from another player). Pay M50 at the start of your next turn, then roll and move as normal. You can still collect rent, auction, buy Forts and Hideouts, mortgage and trade while you are In Jail. Move your token to the In Jail space immediately! Do not collect M200 for passing GO. If you land here, just put your token in the Just Visiting section. Pay the Bank the amount shown on the space.ĭon't worry. Return it to the bottom of the pile when done.

Take the top card from the matching pile and immediately do what it says. If your move took you onto or past the GO space, collect M200 from the Bank. If the owner has 2 Utilities, rent is 10x the dice roll. If the owner has 1 Utility, rent is 4x the dice roll. When you land on a Utility that someone else has already searched, pay them rent. Pay the price on the board space and take the Title Deed card. When you land on a Utility that no one has searched yet, either search it by buying it or auction it. Rent depends on how many Vehicles the owner has. When you land on a Vehicle that someone else owns, pay them rent. When you land on a Vehicle that no one owns, either buy it or auction it. If they don't ask, you don't have to pay! Vehicles Unowned Vehicles Watch out! The owner must ask you for rent before the next player rolls the dice. The highest roller starts and play moves to the left. If you're the last player left when all other players have gone bankrupt and gotten trapped in the Upside Down, you have found Will and you are the winner! Who Goes First?Įach player rolls both dice. The more you search, the more likely you'll stay in the game. Move around the board, searching as many Locations and buying as many properties as you can. The Banker can play too, but must keep their money separate from the Bank.Įach player chooses a token and places it on Go. Shuffle the Blinking Lights cards and place them facedown here. Shuffle the Walkie-Talkie cards and place them face down here. Keep the rest of the money in the box as the Bank. Travel the board through Hawkins, search as many locations as you can, and advance your quest with the WALKIE-TALKIE and BLINKING LIGHTS cards.īut be careful if you go bankrupt, you are trapped in the Upside Down and out of the game (You know what's in the Upside Down.don't you?) ComponentsĬhoose someone to read these rules out loud to all players. Now, Will Byers has gone missing and it's up to you to find him. Nothing interesting ever happened in Hawkins, Indiana.
